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References

  • Zendle, D., & Cairns, P. (2019). Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLOS ONE, 14(3), Article e0214167. https://doi.org/10.1371/journal.pone.0214167
  • American Psychiatric Association. (2023). Internet gaming. https://www.psychiatry.org/patients-families/internet-gaming
  • Bean, A. M., Nielsen, R. K. L., van Rooij, A. J., & Ferguson, C. J. (2017). Video game addiction: The push to pathologize video games. Professional Psychology: Research and Practice, 48(5), 378–389. https://doi.org/10.1037/pro0000150
  • Finke, E. H., Hickerson, B., & McLaughlin, E. (2015). Parental intention to support video game play by children with autism spectrum disorder: An application of the theory of planned behavior. Language, Speech, and Hearing Services in Schools, 46(2), 153–165. https://doi.org/10.1044/2015_LSHSS-13-0080
  • Griggs, A., Rickel, E., Lazzara, E., & Frederick, C. (2021). Add me as a friend: Face to face vs. online friendships and implications for happiness. Academia Letters. https://doi.org/10.20935/AL3565