Virtual Webinar On-Demand

Leveling Up Therapy: Integrating Video Games and Play Therapy into Practice

1.0 CE Hours / 1.0 On-Demand
General
Leveling Up Therapy: Integrating Video Games and Play Therapy into Practice

References

References

  • Stone, J. (2020). Digital play therapy: A clinician's guide to comfort and competence. Routledge.
  • Kottman, T. (2011). Play therapy: Basics and beyond (2nd ed.). American Counseling Association.
  • Holmes, E. A., James, E. L., Kilford, E. J., & Deeprose, C. (2010a). Key steps in developing a cognitive vaccine against traumatic flashbacks: Visuospatial Tetris Versus verbal pub quiz. PLoS ONE, 5(11). https://doi.org/10.1371/journal.pone.0013706
  • Orben A, Przybylski AK. The association between adolescent well-being and digital technology use. Nat Hum Behav. 2019 Feb;3(2):173-182. doi: 10.1038/s41562-018-0506-1. Epub 2019 Jan 14. PMID: 30944443
  • Sussman, N., DeJong, S.M. Ethical Considerations for Mental Health Clinicians Working with Adolescents in the Digital Age. Curr Psychiatry Rep 20, 113 (2018). https://doi.org/10.1007/s11920-018-0974-z